Interview with Wardice TO

As the tournament scene is starting to pick up steam with 10th edition, we would like to highlight the competitive scene in the Netherlands. The first 10th edition tournament held in the Netherlands was the Wardice Wargames on the 25th of June. This was a 19-man three round RTT event held in Haarlem. We have two interviews covering this tournament, one with the organizer and one with the glorious winner. Today we’ll cover the interview with the Wardice Wargames Tournament Organizer, Jochem Warmenhoven.

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Interview with Ron Eliyahoo

As the tournament scene is starting to pick up steam with 10th edition, we would like to highlight the competitive scene in the Netherlands. The first 10th edition tournament held in the Netherlands was the Wardice Wargames on the 25th of June. This was a 19-man three round RTT event held in Haarlem. We have two interviews covering this tournament, one with the organizer and one with the glorious winner. Today we’ll cover the interview with the Wardice Wargames winner, Ron Eliyahoo.

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From 9th to 10th

This article is intended as a reference document to pinpoint where relevant changes have been made. This is a work in progress. Note that the document only lists those rules that are different from rules in 9th edition, it is not intended as a full rules reference for 10th edition. Over the next few weeks we’ll be adding articles going in-depth on particular subjects.

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Moving using charges and the fight phase

Combining charges, Pile-ins and Consolidations for maximum effect

In the previous edition of Warhammer 40.000, one of the hallmarks of good players was how they made good use of both Charge and Fight phase movement. A skilled player was often able to steal one or more objectives right from under his or her opponent’s nose, or to tag a vulnerable unit one could have sworn was out of reach.

This article is intended as a knowledge source on how to best utilise a combination of Charge and Pile in/Consolidation moves to achieve your goals. For the sake of brevity we will assume you have a working knowledge of the core rules. Also, we will refer to both Charges and Pile in/Consolidation moves as combat movement in general.

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